


Modular: could be added as ActorComponent / could drive other components (niagara, volumes)

Simple-mode: track objects and draw trajectories without running fluidsim (eg. Scalable: could be optimized for mobile devices or run a 4k sim container Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds Local solver combined with pattern generators – to render infinite fields of responsive sand, water, fogĬinematics: ready for rendering via Movie Render Queue, supports Sequencer Niagara two-way data flow: drive particles using fluidsim / drive fluidsim using particles Fast, responsive Fluid Simulation for Character and Environment VFX: sea, rivers, clouds, smoke, fire, sand, snow and foliage.
